High School and Middle School Esports Curriculum
Esports is undeniably popular as a digital platform for interaction and entertainment. In an effort to capitalize on interest-based learning, we wanted to capture students where they are with esports. We sought explicit connections with esports and content standards (Next Generation Science Standards, English—Language Arts, International Society for Technology in Education, and Social Emotional Learning) and have develop curriculum for middle school and high school students in a variety of learning environments. This matters because it could literally change the game in how we integrate STEM education with workforce sectors and industries in order to attract more students.