Also known as electronic sports, esports is a form of competition that is facilitated through computer gaming. Most commonly, esports takes the form of organized, multiplayer online video game competitions. These competitions often incorporate live broadcasts with commentary and award prize money to competitors. Esports is also one of the fastest growing sports in the world.

For our inaugural year, we formed the Orange County High School Esports League, which sought to connect the rapidly growing form of Esports entertainment (70 million worldwide watch esports*) with resilient, adaptive, and effective learning. Given the rich social context in which esports play takes place and the opportunities for the development of technical expertise, we launched this effort as a means to connect students’ interest in esports to sportsmanship, entrepreneurship, and STEM interests.

The Orange County High School Esports League was rooted in providing Orange County high school students with the opportunity to pursue their interests, develop a greater community, and enhance their skills in leadership, teamwork, problem-solving and communication. Now, in our second year, we are moving forward as the North America Scholastic Esports Federation to go above and beyond.

Clubs and Getting Activated

Free.99! There is no cost to participate! Registration and tournament play is free for all schools. However, high schools are responsible for ensuring their students have the proper equipment and technology. If you need any support, please contact us at info@esportsfed.org. 

Renewal and Activation for 2019-20 is live!

There is no due date for activation, however Clubs will need to complete the process in order to participate in NASEF tournaments and programs.

This year, we will continue to offer two terms for league play: Fall and Winter.

Please note: if you are interested in participating in any of our tournaments, activation deadlines are as follows:

  • Fall Term: September 19, 2019
  • Winter Term: January 6, 2020

Ready to activate? Click here

All high schools and community-based organizations located in North America, including the United States, including its territories, Mexico and Canada are eligible to sign-up to become a “Club” within the North America Scholastic Esports Federation (NASEF).

 

How Do We Define High School or Community-Based Organization?

High Schools

United States

High schools serving grades 9-12 private, public, charter, college-preparatory, homeschool, and virtual recognized by their State Board of Education.

U.S. Territories

  • American Samoa:  High schools serving grades 9-12 can be private, public, charter, college-preparatory, homeschool, and virtual recognized by their Board of Education.
  • Guam:  High schools serving grades 9-12 private, public, charter, college-preparatory, homeschool, and virtual recognized by their Board of Education.
  • Northern Mariana Islands:  High schools serving grades 9-12 private, public, charter, college-preparatory, homeschool, and virtual recognized by their Board of Education.
  • Puerto Rico:  Upper Secondary School serving grades 10-12. They can be private, public, charter, college-preparatory, homeschool, and virtual recognized by their Board of Education.
  • United States Virgin Islands:  High schools serving grades 9-12 private, public, charter, college-preparatory, homeschool, and virtual recognized by their Board of Education.

Canada

High schools serving grades 9-12. They can be public, private, at-home education, English or French schools recognized by their province.

Mexico

Preparatoria (High School or Preparatory School) serving grades 10-12.  They can be public, private, at-home education, international schools recognized by the Secretaría de Educación Pública (SEP), or by Mexico’s states, through various state departments of education.

Community-Based Organizations

United States and the U.S. Territories

According to 20 U.S.C.A § 7801(6), the term “community-based organization” means “a public or private nonprofit organization of demonstrated effectiveness that:

  1. is representative of a community or significant segments of a community; and
  2. provides educational or related services to individuals in the community.”  

Examples of community-based organizations may include but are not limited to:

  • Public libraries
  • Youth development programs (Girl Scouts, YMCA, Boys & Girls Clubs, 4-H, etc.)
  • Faith-based organizations (churches, synagogues, etc.)
  • STEM rich institutions (museums, planetariums, etc.)
  • Associations (Institute of Electrical and Electronics Engineers, Community Nonprofit Associations, etc.)

Public and private nonprofit organizations are subject to section 501(c)(3) of the Internal Revenue Code. (26 U.S.C.A. § 501(C)(3).)

Community-Based Organizations serving students in grades 9-12 are eligible to participate.

Canada

According to Government of Canada, registered charities are charitable organizations, public foundations, or private foundations that are created and resident in Canada. In addition, non-profit organizations are associations, clubs, or societies that are not charities and are organized and operated exclusively for social welfare, civic improvement, pleasure, recreation, or any other purpose except profit.

Both registered charities and non-profit organizations are eligible to participate.

Mexico

The following forms of non-governmental, not-for-profit organizations in Mexico are eligible to participate:

  • The civil association (AC), established pursuant to state civil codes; and
  • The civil society (SC), established pursuant to state civil codes.

Citizenship grades are typically administered by high schools as an evaluation of daily conduct or behavior. Citizenship grades are not in relation to any sort of immigration status. 


For further explanation, here is an excerpt from Human Relations Media:

What does it take to be a good school citizen? How can students become better citizens at school? Engaging, age-appropriate program hosts help students understand five pillars of good school citizenship:

  1. being respectful of other people and their property
  2. being respectful of school property
  3. following school rules
  4. displaying good character (responsibility, honesty, good listening, kindness)
  5. giving back to the school community

Competitive League

Our executive committees, comprised of leading educators as well student gamers, discussed which titles to include for the 2018-2019 school year. When selecting titles to offer for any form of competition--season long or casual--we look to those that meet our mission, goals and objectives. Additionally, selecting titles that are true to teenagers' interests allows us to engage and develop positive role models for the future of that community.

For Fall 2019, we are excited to host a tournament with Blizzard Entertainment's Overwatch. 

For Winter 2020, we are looking to announce the official title early fall.

We also offer a series of extra credit tournaments for casual play. To learn more about extra credit and all tournaments, please visit our League Overview page.

Interested in recommending a title? Feel free to email us at info@esportsfed.org! 

Clubs aren’t bound by the titles we choose. If they opt-out from our season’s title, they can definitely choose their own games to play. 

One of the questions we’re often asked is if there is a list of games that we recommend. The following is not an exhaustive list, but it should get you started on choosing titles for your student that could be age appropriate. 

Game Titles for Everyone

  • Brawlhalla | Blue Mammoth Games
  • Clash Royale | Supercell
  • FIFA 19 | EA Sports
  • Hearthstone | Blizzard Entertainment
  • NBA 2K19 | Take-Two Interactive
  • NHL 19 | EA Sports
  • Rocket League | Psyonix
  • Smash Melee | Nintendo
  • Smash Ultimate | Nintendo
  • Splatoon 2 | Nintendo

Game Titles with Supervision | Open Communication (aka T for Teen)

  • Apex Legends | Respawn Entertainment
  • Dota 2 | Valve
  • Fortnite | Epic Games
  • League of Legends | Riot Games 
  • Overwatch | Blizzard Entertainment
  • Teamfight Tactics | Riot Games

Games we understand people play, but the content is pretty mature. The more veteran gamer may be interested in these titles, but we do not recommend without supervision by any means:

  • Call of Duty (franchise) | Activision
  • Counter-strike: Global Offensive | Valve Corp
  • PlayerUnknown’s BattleGrounds (PUBG) | PUBG Corp.
  • Tom Clancy’s Rainbow Six Siege | Ubisoft

For more information on how we select game titles for our programming, please visit our blog.

Game Titles for Everyone

  • Brawlhalla | Blue Mammoth Games
    • 1 player versus 1 player
    • 2 players versus 2 players
  • Clash Royale | Supercell
    • 1 player versus 1 player
    • 2 players versus 2 players
  • FIFA 19 | EA Sports
    • 1 player versus 1 player
  • Hearthstone | Blizzard Entertainment
    • 1 player versus 1 player, or 1 collaborative team versus 1 collaborative team
  • NBA 2K19 | Take-Two Interactive
    • 1 player versus 1 player
  • NHL 19 | EA Sports
    • 1 player versus 1 player
  • Rocket League | Psyonix
    • 2 players versus 2 players
    • 3 players versus 3 players
  • Smash Melee | Nintendo
    • 1 player versus 1 player
    • 2 players versus 2 players
    • Crew versus Crew, where a crew typically has 4 players
  • Smash Ultimate | Nintendo
    • 1 player versus 1 player
    • 2 players versus 2 players
    • Crew versus Crew, where a crew typically has 4 players
  • Splatoon 2 | Nintendo
    • 4 players versus 4 players

Game Titles with Supervision | Open Communication (aka T for Teen)

  • Apex Legends | Respawn Entertainment
    • Varies, dependent on tournament format
    • Typically 1-3 players per team
  • Dota 2 | Valve
    • 5 players versus 5 players
  • Fortnite | Epic Games
    • Varies, dependent on tournament format
    • Typically 1-4 players per team
  • League of Legends | Riot Games
    • 5 players versus 5 players
  • Overwatch | Blizzard Entertainment
    • 6 players versus 6 players
  • Teamfight Tactics | Riot Games
    • Up to 8 players against eachother individually

A grade point average (GPA) is a number used by schools in the United States to quantify a student’s average performance in their course of high school studies.  The GPA is calculated by adding up all of the grade points earned in each course and dividing by the total number of courses. Thus, in this model a student earning straight A’s would earn a 4.0 GPA.

Letter Grade or Course Mark

Typical Percentage Range

Grade Points Awarded

A

90% to 100%

4.0

B

80% to 89%

3.0

C

70% to 79%

2.0

D

60% to 69%

1.0

F

Below 60%

0.0

Additionally, there are some variations on the above system, with some honors courses (e.g. Advanced Placement, International Baccalaureate, etc.) being awarded an additional grade point (e.g. an A in Advanced Placement Biology earns 5.0 grade points).  Some schools also opt to award an extra 0.33 grade points for a grade or mark earning a “+” (e.g. an A+ would earn a 4.33) or subtract an extra 0.33 grade points for a mark earning a “-” distinction (e.g. an A- would earn a 3.67).

Sponsorships and Partnerships

Clubs are able to acquire and represent sponsors so long that they follow the guidelines laid out by their school, community-based organization, district administration or the like, as well as the guidelines below. Additionally, Clubs may not acquire “title sponsors,” as Clubs will solely be represented by their high school or community based-organization name and a unique team logo without additional branding.

If the sponsor falls under the ensuing limited categories then the sponsorship may not be displayed by the Players during the use or competitive play, adjacent to game related material, NASEF, or any game developer- and NASEF-affiliated events. NASEF has the ability to update the category list at any time.

Clubs may not be sponsored by:

  • Gambling websites.
  • Non-“over-the-counter” drugs.
  • Account sharing/skin-selling websites.
  • Firearms, handguns, or ammunition providers.
  • Websites displaying or related to pornographic imagery or products.
  • Tobacco, smoking, or vaping products.

We would love to connect! Please reach out to us at info@esportsfed.org.